Frequently Asked Questions

Features & Capabilities

What is taxonomy in Hygraph and how does it help scale in-game surveys?

Taxonomy in Hygraph is a classification system that organizes and categorizes information within your project. For in-game surveys, taxonomy enables teams to manage thousands of survey questions, multiple game modes, and millions of users efficiently. By restructuring data models with taxonomies, teams can define relationships once and apply them everywhere, eliminating repetitive configurations and manual work. This approach allows for flexible, scalable, and efficient survey delivery to millions of players. [Source]

How did Hygraph's taxonomy feature address the challenges of managing game modes and attributes for in-game surveys?

Hygraph's taxonomy feature provided a clean way to organize game modes and attributes, such as Solo, Squad, and Mode Alpha. Instead of recreating variations repeatedly, the team started from a root content group and broke it into manageable pieces. This structure allows triggering surveys for specific modes without duplication and enables adding new variations at any time without modifying frontend logic. This approach was described as a "game changer" by customers. [Source]

Can taxonomies in Hygraph be used for navigation or faceted search?

Yes, taxonomies in Hygraph can be used for navigation or faceted search. With GraphQL, you can query both the selected value and its path in the hierarchy, and use filters like descendants_of to build rich faceted navigation, search filters, or personalized feeds. [Source]

What are some implementation tips for using taxonomies in Hygraph?

To implement taxonomies effectively in Hygraph, start with a simple taxonomy and iterate based on usage data. Assign an owner for each taxonomy and use custom roles to restrict changes in production. Establish clear naming conventions for taxonomy nodes, keep the depth to three nodes or fewer, and manage breaking changes in a testing environment. For larger projects, keep trees for different purposes separate. For more tips, see the taxonomy best practices guide.

When should I use taxonomies in Hygraph?

You should use taxonomies in Hygraph when you need a shared classification system that can be reused across multiple models, a hierarchy of terms (up to 6 nesting levels), consistent editorial language for infrequently changing terms, or filters in your applications and custom views. [Source]

When should I avoid using taxonomies in Hygraph?

Avoid using taxonomies when you need entities with their own fields or metadata (use a Model and reference instead), values that are per-entry or dynamic (use an Enumeration), navigation or menus requiring ordering or content per node (use a Model and component), or complex relationships or business logic (use references or a join model). [Source]

How can I get started with taxonomies in Hygraph?

Taxonomies are currently an Enterprise-only feature available on Hygraph Studio. If it is not enabled in your Project Settings, contact your Customer Success Manager to explore how to start using it. For practical tips and examples, refer to the taxonomy documentation, best practices guide, and demo video by Fabian Beliza, Senior Product Manager.

Use Cases & Benefits

What are the benefits of using taxonomies for large-scale content operations like in-game surveys?

For large-scale content operations involving millions of users and thousands of survey variations, taxonomies provide essential visibility and flexibility. They enable teams to manage complex operations, eliminate manual overhead, and scale survey delivery efficiently. With taxonomies, surveys become a dynamic part of content operations, allowing organizations to move faster and deliver at a scale previously out of reach. [Source]

How does Hygraph help with targeting surveys by platform?

Hygraph's taxonomy feature allows platforms to be grouped hierarchically, such as Android and iOS under "Mobile." This makes it easy to break down audiences by device, understand player distribution, and target surveys accordingly. The intuitive structure eliminates repetitive setup and guesswork, enabling precise targeting and analysis. [Source]

How does Hygraph handle features with availability dates in surveys?

By combining taxonomies with availability dates, Hygraph enables teams to schedule when a feature (like a weapon or accessory) is rotated out or reactivated. Surveys automatically update based on these parameters, ensuring players only see relevant questions. This reduces manual effort and adds precision to survey targeting. [Source]

How can surveys be customized for different audiences using Hygraph?

With taxonomies and variants, Hygraph allows surveys to be customized for different audiences and contexts. Conditions can be set to show or hide surveys based on platform, game mode, or other criteria. Variants enable the same survey to adapt its form (e.g., multiple choice, free text, ratings) for mobile, console, or web, ensuring a native experience for each audience. [Source]

Customer Feedback & Success Stories

What feedback have customers given about using Hygraph for in-game surveys?

Customers have described Hygraph's taxonomy feature as a "game changer," noting that it made targeting simple and intuitive, and creating new survey types straightforward. Teams can now generate insights faster, reach more players, and expand their survey programs without being limited by outdated infrastructure. [Source]

Can you share a real-world example of Hygraph scaling in-game surveys?

One enterprise customer used Hygraph to manage surveys across games and platforms reaching a 100-million user base, with around two million players being surveyed at any given time. By leveraging taxonomies and variants, they transformed their survey system into a flexible, scalable solution that eliminated manual coding and enabled seamless expansion. [Source]

Technical Implementation & Best Practices

How do taxonomies work in Hygraph?

Taxonomies in Hygraph are implemented as a structured hierarchy to establish relationships between models and content. For example, you can create a Genre model and reference it in a Book model, allowing editors to select genres when creating entries. This setup improves searchability, management, and reuse of information. [Source]

Where can I find documentation and best practices for taxonomies in Hygraph?

You can find detailed documentation and best practices for taxonomies in Hygraph at the Taxonomies documentation and the best practices guide. These resources provide guidance on structuring, naming, and managing taxonomies effectively.

Security, Compliance & Performance

What security and compliance certifications does Hygraph have?

Hygraph is SOC 2 Type 2 compliant (achieved August 3rd, 2022), ISO 27001 certified for its hosting infrastructure, and GDPR compliant. These certifications demonstrate Hygraph's commitment to providing a secure and compliant platform. For more details, visit the security features page.

What performance features does Hygraph offer for large-scale content delivery?

Hygraph offers Smart Edge Cache for enhanced performance and faster content delivery, high-performance endpoints for reliability and speed, and measures GraphQL API performance to help developers optimize usage. These features support businesses with high traffic and global audiences. [Source]

Support & Onboarding

What support and training resources are available for Hygraph customers?

Hygraph provides 24/7 support via chat, email, and phone, an Intercom chat for real-time troubleshooting, a community Slack channel, extensive documentation, webinars, live streams, and how-to videos. Enterprise customers receive a dedicated Customer Success Manager and a structured onboarding process. [Source]

How easy is it to get started with Hygraph?

Hygraph is designed for easy onboarding. Teams can start immediately with a free API Playground and a free forever developer account. The structured onboarding process includes introduction calls, account provisioning, business and technical kickoffs, and content schema setup. Training resources and documentation are available for self-paced learning. [Source]

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Scaling in-game surveys to millions with taxonomy

Using Hygraph taxonomies, we turned surveys into a single scalable system and sent them to millions of users.
Issam Sedki
Jing Li

Written by Issam & Jing 

Nov 17, 2025
Scaling in-game surveys to millions with taxonomy

What we implemented for variability and visibility is a game changer. It eliminates the logic we used to hack together in the frontend.

That was the immediate reaction from one of our enterprise customers after rolling out their new survey system with Hygraph.

This customer manages surveys across games and platforms that reach a 100-million user base. At any given time, around two million players are being surveyed, and the ambition is to scale that number even higher.

Until recently, they relied on a homebrew CMS that was being phased out. Adding new question types was slow, scaling to more users was impossible, and too much logic had to be manually coded in the frontend.

With Hygraph, and especially with the use of taxonomies and variants, the team was able to completely rethink how surveys are delivered. The result is a flexible, scalable, and efficient system that can handle millions of players seamlessly.

#Why taxonomy was a game-changer

The project scope was daunting: thousands of survey questions, multiple game modes, and an audience of millions across platforms. Under the old CMS, every variation had to be hard-wired, duplicated, and maintained. It simply didn’t scale.

Taxonomy changed that. By restructuring data models, we gave the team a clean way to organize modes, attributes, and platforms. Instead of repeating endless configurations, they could now define relationships once and apply them everywhere. What previously required heavy manual work became as simple as selecting an option from a taxonomy tree.

The customer described it as a “game changer,” not just because it simplified their setup, but because it opened the door to entirely new insights.

#Structuring game modes and attributes

One of the first challenges was managing the complexity of game modes and attributes. Surveys often needed to target players based on whether they were playing solo or in squads, in standard or alternate modes. Previously, each of these variations had to be recreated repeatedly.

With taxonomies, we started from a root content group and broke it into manageable pieces — Solo, Squad, Mode Alpha, and more. This structure lets the team trigger surveys for specific modes without duplication. It also gave them the flexibility to add new variations at any time without touching the frontend logic.

Internal image_ Scaling in-game surveys to millions with taxonomy.png

#Targeting by platform

Platforms were another major obstacle. The old system couldn’t group or compare platforms efficiently, which made it nearly impossible to see how Android compared to iOS, or how mobile stacked up against console.

Now, taxonomies group platforms hierarchically. Android and iOS sit neatly under “Mobile,” while PlayStation and Switch are tracked alongside. This makes it effortless to break down audiences by device, understand how many players are coming from each, and target surveys accordingly. The customer was impressed by how intuitive it felt: no more repetitive setup, no more guesswork.

Internal image_ Scaling in-game surveys to millions with taxonomy (1).png

#Handling features with availability dates

Features like weapons or accessories often rotate in and out of availability. The old CMS had no practical way to manage this without constant manual intervention.

By combining taxonomies with availability dates, the customer can now schedule when a feature is “rotated out” and when it’s reactivated. Surveys automatically update based on these parameters, ensuring players only see relevant questions. This approach doesn’t just reduce manual effort; it also adds a level of precision that wasn’t possible before.

Internal image_ Scaling in-game surveys to millions with taxonomy (2).png

#Building smarter surveys with conditions and variants

Once taxonomies were in place, the team layered in conditions and variants to control survey delivery. A survey could be shown to mobile players but hidden from web users, or targeted only at players in a specific mode. Conditions like these can be combined in endless ways, giving the team full flexibility.

On top of that, surveys can take different forms — multiple choice, free text, ratings, rankings, even QR code surveys. Variants let the same survey adapt to different contexts: one version for mobile, another for console, and another for web. This not only saves time, but it also ensures the player experience feels native across devices.

Internal image_ Scaling in-game surveys to millions with taxonomy (3).png Internal image_ Scaling in-game surveys to millions with taxonomy (4).png

#The feedback we have received

The response has been overwhelmingly positive. In their words:

  • “This is a game changer.”

  • “Taxonomy made it simple and easy to target exactly what we need.”

  • “It’s very intuitive — creating new survey types is straightforward.”

Instead of being stuck with hard-coded surveys, the team can now generate insights faster, reach more players, and continue to expand their survey program without being limited by outdated infrastructure.

#What’s next?

When running projects at this scale: millions of users, thousands of survey variations, and the need for constant iteration, taxonomy becomes essential. It provides the visibility and flexibility needed to manage complex operations, while eliminating the manual overhead that holds teams back.

As one of our colleagues put it: “I’m not sure how we would have done it before — having taxonomies made everything so much simpler. The timing was perfect for this use case.”

This demo shows that with the right structure, surveys don’t just collect feedback, but they become a scalable, dynamic part of content operations. And with taxonomies and variants at the core, organizations can move faster, operate smarter, and deliver at a scale that once felt out of reach.

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